πΌοΈControlNet
Guiding image generation with another image
Last updated
Guiding image generation with another image
Last updated
With ControlNet, you can guide the image generation process with another image. This is a great way to produce images with a consistent visual layout.
The standard ControlNet used at glif is controlnet-canny. This is a ControlNet variant that first tries to find edges in the reference image, and then uses those edges as guidance.
Note that not all Glif image models and APIs support ControlNet - please see How to use ControlNet on how to activate it.
Baseball Card Me by @ansipedantic
Based on this reference image:
Oppenheimer Yourself by @fabian
Based on this reference image:
Turn it on inside the advanced section of the image block:
Then put a URL to your reference image:
Make sure your URL resolves to (preferably) a .jpg
or .png
image. Please note that Imgur links might not resolve.
Below are a couple of images where the strength of the Conditioning
parameter is increased for the prompt an illustration of a cyborg
.
The first image (strength=0.0
) is always the control image. If almost no control scale is applied (0.1
), we get a base cyborg illustration. Moving to the right, the control image guides the image generation more and more.
canny upper
and canny lower
refer to parameters of the Canny edge-detection algorithm used inside the model.
Canny Upper: Pixels with intensity gradients above this value are considered strong edges.
Canny Lower: Pixels below this value are discarded. Those in between are considered weak edges and are kept only if connected to strong edges.
Here's an image to illustrate what happens:
by moving to the right, we are increasing canny_upper
, so less pixels are considered strong pixels (pixels that have a strong gradient). In the extreme case, only the edge of the ball is considered a strong gradient. (It is an abrupt change in pixel values.)
moving down, we are increasing canny_lower
and here more and more pixels with weak gradients fall off.
in the upper left quadrant the most interesting stuff is happening: with certain mixes of lower and upper, we get a mix of strong pixels (strong gradients) and weak pixels (weak gradients) that get connected .
Tip: Move both canny upper
and canny lower
to a certain amount, e.g. 150, until only the most salient edges remain, then move canny lower
down until you get sufficient detail.